37 lines
1.8 KiB
Markdown
37 lines
1.8 KiB
Markdown
---
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title: Projects
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layout: default
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---
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# Projects
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## Interchange
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**An iOS app for college transit, currently available for Chapman University.**
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View routes, shuttle locations, and estimated arrival times in a sleek, easy-to-use
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interface. I built this app to address a gap in user experience, and this is
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just the beginning, with much more to come in the future.
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[<img src="assets/app-store-icon.svg" alt="Download on the App Store!">](https://apps.apple.com/us/app/interchange-college-commute/id6739968742)
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- [Join the TestFlight](https://testflight.apple.com/join/HbuHfUgW) and share your feedback today!
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- [Website](https://interchange.bchen.dev/)
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## Don't Wake Sandie
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<iframe style="width: 100%; height: 400px; border-radius: 1px; pointer-events: auto; background-color: white;" src="https://www.linkedin.com/embed/feed/update/urn:li:activity:7274629268624551936?compact=true" frameborder="0" sandbox="allow-scripts allow-popups allow-top-navigation-by-user-activation allow-forms allow-same-origin allow-storage-access-by-user-activation allow-popups-to-escape-sandbox" allowfullscreen=""></iframe>
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**A game about not waking up a hungover corgi named Sandie.** Gather 2-4 people,
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roll to determine order, and take turns to pet Sandie. Don’t wake her up…*or else*.
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I worked on gameplay programming in Unity, and collaborated with
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[Nicole Citardi](https://www.linkedin.com/in/nicole-citardi-16104a222/),
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[Veronica Lan](https://www.linkedin.com/in/veronicalan/), and
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[Daniel Ahn](https://www.linkedin.com/in/daniel-ahn-bb2326262/) to coordinate
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UI development, artwork integration, and version control. There were so many
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moving parts, and I really aimed to get as much input for the gameplay design
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as I could from the team.
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