Files
brendan-ch.github.io/projects/dont-wake-sandie/index.md

22 lines
1.2 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
---
title: Don't Wake Sandie
layout: project
---
<iframe style="width: 100%; height: 400px; border-radius: 1px; pointer-events: auto; background-color: white;" src="https://www.linkedin.com/embed/feed/update/urn:li:activity:7274629268624551936?compact=true" frameborder="0" sandbox="allow-scripts allow-popups allow-top-navigation-by-user-activation allow-forms allow-same-origin allow-storage-access-by-user-activation allow-popups-to-escape-sandbox" allowfullscreen=""></iframe>
**A game about not waking up a hungover corgi named Sandie.** Gather 2-4 people,
roll to determine order, and take turns to pet Sandie. Dont wake her
up…*or else*.
I worked on gameplay programming in Unity, and collaborated with
[Nicole Citardi](https://www.linkedin.com/in/nicole-citardi-16104a222/),
[Veronica Lan](https://www.linkedin.com/in/veronicalan/), and
[Daniel Ahn](https://www.linkedin.com/in/daniel-ahn-bb2326262/) to coordinate
UI development, artwork integration, and version control. There were so many
moving parts, and I really aimed to get as much input for the gameplay design
as I could from the team.
[itch.io (play the game!)](https://bchendev.itch.io/dont-wake-sandie){: .primary-action }
{: .horizontal-wrapper }