Rebuild the app around recurring screen-time blocking rules modeled on Opal's My Apps tab: - Onboarding with FamilyControls Screen Time authorization - Apps home with Blocked Apps tiles and live rule cards - New Rule sheet: Schedule/Time Limit/Open Limit types + preset gallery - Rule editors: time windows (incl. overnight), day picker, app selection via FamilyActivityPicker (Block/Allow Only), rename, Hold to Commit - Hard Mode: active hard rules cannot be edited, disabled, deleted, or unblocked until their window ends; soft rules pause until next window - Shield enforcement through per-rule ManagedSettingsStore + RuleEnforcer - 73 unit tests (Swift Testing) + 16 UI tests (XCUITest) with launch-arg harness for in-memory storage, mocked authorization, seeded scenarios - docs/RULES_FEATURE_SPEC.md: spec derived from the reference recording Known gap: background window transitions and time/open-limit thresholds need a DeviceActivityMonitor extension; shields currently sync while the app is running. Co-Authored-By: Claude <noreply@anthropic.com>
92 lines
3.0 KiB
Swift
92 lines
3.0 KiB
Swift
//
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// BlockingRule.swift
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// Severed
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//
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import Foundation
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import SwiftData
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/// A recurring screen-time blocking rule.
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///
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/// Times are stored as minutes from midnight so the schedule repeats cleanly and
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/// is independent of time zones at creation. A window whose end is at or before
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/// its start (e.g. 22:00 → 06:00) crosses midnight into the following day.
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@Model
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final class BlockingRule {
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@Attribute(.unique) var id: UUID
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var name: String
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var kindRaw: String
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var isEnabled: Bool
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/// Hard block: while the rule is active it cannot be disabled, edited, or unblocked.
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var hardMode: Bool
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var selectionModeRaw: String
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/// Encoded `FamilyActivitySelection` (opaque tokens). Nil until the user picks apps.
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var selectionData: Data?
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/// Denormalized count of selected apps/categories/domains for display.
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var selectionCount: Int
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var dayNumbers: [Int]
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var startMinutes: Int
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var endMinutes: Int
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/// Daily usage budget for `.timeLimit` rules.
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var dailyLimitMinutes: Int
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/// Daily open budget for `.openLimit` rules.
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var maxOpens: Int
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/// When set, the rule's current window is suspended (user tapped Unblock).
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/// Cleared automatically once the date passes; never set while Hard Mode is active.
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var pausedUntil: Date?
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var createdAt: Date
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init(
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id: UUID = UUID(),
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name: String,
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kind: RuleKind = .schedule,
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isEnabled: Bool = true,
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hardMode: Bool = false,
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selectionMode: SelectionMode = .block,
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selectionData: Data? = nil,
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selectionCount: Int = 0,
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days: Set<Weekday> = Weekday.weekdays,
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startMinutes: Int = 9 * 60,
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endMinutes: Int = 17 * 60,
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dailyLimitMinutes: Int = 45,
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maxOpens: Int = 5,
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pausedUntil: Date? = nil,
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createdAt: Date = .now
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) {
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self.id = id
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self.name = name
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self.kindRaw = kind.rawValue
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self.isEnabled = isEnabled
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self.hardMode = hardMode
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self.selectionModeRaw = selectionMode.rawValue
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self.selectionData = selectionData
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self.selectionCount = selectionCount
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self.dayNumbers = days.map(\.rawValue).sorted()
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self.startMinutes = startMinutes
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self.endMinutes = endMinutes
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self.dailyLimitMinutes = dailyLimitMinutes
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self.maxOpens = maxOpens
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self.pausedUntil = pausedUntil
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self.createdAt = createdAt
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}
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var kind: RuleKind {
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get { RuleKind(rawValue: kindRaw) ?? .schedule }
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set { kindRaw = newValue.rawValue }
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}
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var selectionMode: SelectionMode {
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get { SelectionMode(rawValue: selectionModeRaw) ?? .block }
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set { selectionModeRaw = newValue.rawValue }
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}
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var days: Set<Weekday> {
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get { Set(dayNumbers.compactMap(Weekday.init(rawValue:))) }
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set { dayNumbers = newValue.map(\.rawValue).sorted() }
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}
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var schedule: RuleSchedule {
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RuleSchedule(startMinutes: startMinutes, endMinutes: endMinutes, days: days)
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}
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}
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