- AGENTS.md: project context for agents — architecture, domain facts (schedule math, hard mode policy, shields), build/test via Xcode MCP, TDD workflow expectations, UI-test harness (launch args, seed scenarios, accessibility identifiers, XCUI gotchas), known gaps - CLAUDE.md points to AGENTS.md - Delete the Opal reference screen recording (spec already captures it) and drop the video patterns from .gitignore Co-Authored-By: Claude <noreply@anthropic.com>
121 lines
6.3 KiB
Markdown
121 lines
6.3 KiB
Markdown
# Severed — Agent Guide
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Severed is an iOS Screen Time app: recurring **rules** that block selected
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apps (Schedule windows, Time Limits, Open Limits), with a **Hard Mode** that
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makes an active block impossible to lift, edit, or delete until it ends. The
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feature set is a clone of Opal's "Rules"; the presentation is bare native iOS
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(List/Form/NavigationStack, default color scheme).
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## Repo layout
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```
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Severed/ App target (iOS 26, SwiftUI + SwiftData)
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Models/ BlockingRule (@Model), RuleDraft, RuleKind,
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Weekday, RulePreset
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Logic/ Pure, heavily unit-tested:
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RuleSchedule (window math, incl. overnight),
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RuleStatus (derived status + labels),
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RulePolicy (Hard Mode gating, unblock/pause)
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Services/ ScreenTimeAuthorization (FamilyControls behind a
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protocol + mock), ShieldController (ManagedSettings
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shields + adult-content web filter + mock),
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RuleEnforcer (active rules → shields),
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LaunchConfiguration + SampleRules (UI-test harness)
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Views/ Native SwiftUI screens (see docs spec §6)
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SeveredTests/ Swift Testing unit suites (@MainActor — the app
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target defaults to MainActor isolation)
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SeveredUITests/ XCUITest flows (see harness below)
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docs/RULES_FEATURE_SPEC.md Feature spec derived from the Opal reference
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recording; §6 maps it to the native presentation.
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Review/update this BEFORE behavior changes.
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```
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## Domain facts worth knowing
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- Times are stored as **minutes from midnight**; `end <= start` means the
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window crosses midnight (e.g. 22:00→06:00) and belongs to the day it
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*starts* on. `start == end` = 24h window.
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- Status is always **derived** (`rule.status(at:calendar:)`), never stored:
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`disabled / dormant / active(until:) / paused(until:) / upcoming(startsAt:)`.
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Labels match the reference app ("6h left" rounds hours **up**).
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- **Hard Mode**: `RulePolicy` is the single gate — while a hard-mode rule is
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actively blocking, canEdit/canDisable/canDelete/canUnblock are all false.
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Soft rules can be "unblocked", which sets `pausedUntil` = window end (the
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rule re-arms at its next window).
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- Shields: one `ManagedSettingsStore` per rule (`rule-<uuid>`), tracked in
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UserDefaults for stray cleanup. `blockAdultContent` engages
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`webContent.blockedByFilter = .auto()` alongside the shield.
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- `RuleEnforcer.refresh` is the only place shields change; the home view runs
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it on rule changes and a 30s loop while visible.
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## Build & test
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- Open `Severed.xcodeproj` in Xcode; build/test through the **Xcode MCP**
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tools (`BuildProject`, `RunAllTests`, `RunSomeTests` — get the tab id from
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`XcodeListWindows`). Make sure the scheme destination is an iOS
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**simulator**; a physical-device destination makes test runs hang or get
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cancelled.
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- The project uses Xcode file-system-synchronized groups: adding/removing
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`.swift` files on disk is enough, no pbxproj editing.
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- Family Controls entitlement is configured (`Severed/Severed.entitlements`).
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FamilyControls/ManagedSettings compile and run on the simulator, but real
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blocking behavior is only observable on a device.
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## Workflow expectations (user preference)
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- **Red-green TDD**: update `docs/RULES_FEATURE_SPEC.md` first for behavior
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changes, write the failing test, run it (compile failure counts as red),
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implement, re-run focused tests, then the full suite. Run tests often and
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fail fast.
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- Conventional commits (`feat:`, `fix:`, `refactor:` …), no AI attribution
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footers. Commit only when the user asks.
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## UI-test harness
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`SeveredApp` reads launch arguments (parsed by `LaunchConfiguration`):
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| Argument | Effect |
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| `-ui-testing` | In-memory SwiftData store, mock authorization, mock shields |
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| `-onboarding-completed` / `-onboarding-required` | Force the onboarding flag |
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| `-seed-scenario=standard` | Active soft rule "Work Time" + upcoming "Sleep" |
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| `-seed-scenario=hard-mode-active` | Active Hard Mode rule "Locked In" + upcoming "Sleep" |
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Use `XCUIApplication.launchSevered(...)` (UITestSupport.swift), which also
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provides `app.element(_:)` for identifier lookup across element types and
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`waitToAppear()`.
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Key accessibility identifiers (keep stable — tests and future work rely on
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them): `newRuleButton`, `ruleCard-<name>`, `ruleStatus-<name>`,
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`blockedTile-<name>`, `nothingBlockedLabel`, `emptyRulesCard`,
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`closeNewRuleButton`, `ruleKind-<kind>`, `preset-<id>`, `ruleEditorTitle`,
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`fromTimePicker`/`toTimePicker`, `dayToggle-1…7`, `selectedAppsRow`,
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`hardModeToggle`, `adultContentToggle`, `dailyLimitStepper(+Value)`,
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`maxOpensStepper(+Value)`, `commitRuleButton`, `doneButton`,
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`toggleEnabledButton`, `deleteRuleButton`, `closeDetailButton`,
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`detailRuleName`, `detailStatusLabel`, `detailRow-<label>`,
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`hardModeLockedNotice`, onboarding: `onboardingContinueButton`,
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`allowScreenTimeButton`, `permissionDeniedLabel`, `openSettingsButton`.
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Gotchas learned the hard way:
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- Identifiers on SwiftUI containers need `.accessibilityElement(children:
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.combine)` (or a Button/control) to be queryable.
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- List/Form section headers render uppercased unless `.textCase(nil)` —
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tests assert exact header strings.
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- Inside tinted Button rows, hierarchical `.primary`/`.secondary` foreground
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styles resolve to the tint; use concrete `Color.primary`/`Color.secondary`.
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- The unblock confirmation dialog is queried via `app.sheets.buttons[...]`
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(a bare `buttons["Unblock"]` is ambiguous with the row label).
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## Known gaps / next steps
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- **No DeviceActivityMonitor extension yet**: shields apply/clear only while
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the app runs (launch, foreground 30s loop). Background window transitions,
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and any real enforcement for Time Limit / Open Limit rules (usage
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thresholds), require adding the extension target + app group.
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- Time Limit / Open Limit rules are fully modeled, editable, and displayed,
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but not enforced (see above).
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- `FamilyActivityPicker` shows few apps on the simulator; fine on device.
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- Distribution (App Store) requires Apple's approval for the Family Controls
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entitlement; development builds work with the dev entitlement.
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