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title: Don't Wake Sandie
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# Don't Wake Sandie
<iframe style="width: 100%; height: 400px; border-radius: 1px; pointer-events: auto; background-color: white;" src="https://www.linkedin.com/embed/feed/update/urn:li:activity:7274629268624551936?compact=true" frameborder="0" sandbox="allow-scripts allow-popups allow-top-navigation-by-user-activation allow-forms allow-same-origin allow-storage-access-by-user-activation allow-popups-to-escape-sandbox" allowfullscreen=""></iframe>
**A game about not waking up a hungover corgi named Sandie.** Gather 2-4 people,
roll to determine order, and take turns to pet Sandie. Dont wake her
up…*or else*.
I worked on gameplay programming in Unity, and collaborated with
[Nicole Citardi](https://www.linkedin.com/in/nicole-citardi-16104a222/),
[Veronica Lan](https://www.linkedin.com/in/veronicalan/), and
[Daniel Ahn](https://www.linkedin.com/in/daniel-ahn-bb2326262/) to coordinate
UI development, artwork integration, and version control. There were so many
moving parts, and I really aimed to get as much input for the gameplay design
as I could from the team.
[itch.io (play the game!)](https://bchendev.itch.io/dont-wake-sandie){: .primary-action }
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