Rebuild the app around recurring screen-time blocking rules modeled on Opal's My Apps tab: - Onboarding with FamilyControls Screen Time authorization - Apps home with Blocked Apps tiles and live rule cards - New Rule sheet: Schedule/Time Limit/Open Limit types + preset gallery - Rule editors: time windows (incl. overnight), day picker, app selection via FamilyActivityPicker (Block/Allow Only), rename, Hold to Commit - Hard Mode: active hard rules cannot be edited, disabled, deleted, or unblocked until their window ends; soft rules pause until next window - Shield enforcement through per-rule ManagedSettingsStore + RuleEnforcer - 73 unit tests (Swift Testing) + 16 UI tests (XCUITest) with launch-arg harness for in-memory storage, mocked authorization, seeded scenarios - docs/RULES_FEATURE_SPEC.md: spec derived from the reference recording Known gap: background window transitions and time/open-limit thresholds need a DeviceActivityMonitor extension; shields currently sync while the app is running.
149 lines
4.7 KiB
Swift
149 lines
4.7 KiB
Swift
//
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// RuleModelTests.swift
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// SeveredTests
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//
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import Foundation
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import SwiftData
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import Testing
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@testable import Severed
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@MainActor
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@Suite("BlockingRule model & persistence")
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struct RuleModelTests {
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@Test("Defaults match the reference app's new-rule defaults")
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func defaults() {
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let rule = BlockingRule(name: "In the Zone")
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#expect(rule.kind == .schedule)
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#expect(rule.isEnabled)
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#expect(!rule.hardMode)
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#expect(rule.selectionMode == .block)
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#expect(rule.days == Weekday.weekdays)
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#expect(rule.startMinutes == 9 * 60)
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#expect(rule.endMinutes == 17 * 60)
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#expect(rule.pausedUntil == nil)
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}
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@Test("Days survive the raw-storage round trip")
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func daysRoundTrip() {
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let rule = BlockingRule(name: "Test")
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rule.days = [.sunday, .wednesday, .saturday]
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#expect(rule.days == [.sunday, .wednesday, .saturday])
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#expect(rule.dayNumbers == [1, 4, 7])
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}
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@Test("Kind and selection mode survive raw storage, with safe fallbacks")
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func enumRoundTrip() {
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let rule = BlockingRule(name: "Test", kind: .openLimit, selectionMode: .allowOnly)
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#expect(rule.kind == .openLimit)
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#expect(rule.selectionMode == .allowOnly)
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rule.kindRaw = "garbage"
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rule.selectionModeRaw = "garbage"
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#expect(rule.kind == .schedule)
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#expect(rule.selectionMode == .block)
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}
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@Test("Rules persist and fetch through SwiftData")
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func persistence() throws {
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let container = try ModelContainer(
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for: BlockingRule.self,
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configurations: ModelConfiguration(isStoredInMemoryOnly: true)
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)
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let context = container.mainContext
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let rule = BlockingRule(
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name: "Deep Sleep", hardMode: true,
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days: Weekday.everyDay, startMinutes: 22 * 60, endMinutes: 6 * 60
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)
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context.insert(rule)
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try context.save()
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let fetched = try context.fetch(FetchDescriptor<BlockingRule>())
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#expect(fetched.count == 1)
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let saved = try #require(fetched.first)
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#expect(saved.name == "Deep Sleep")
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#expect(saved.hardMode)
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#expect(saved.days == Weekday.everyDay)
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#expect(saved.schedule.crossesMidnight)
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}
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}
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@MainActor
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@Suite("RuleDraft")
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struct RuleDraftTests {
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@Test("New drafts use the kind's defaults")
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func newDraftDefaults() {
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let draft = RuleDraft(kind: .timeLimit)
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#expect(draft.name == "Time Keeper")
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#expect(draft.kind == .timeLimit)
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#expect(draft.dailyLimitMinutes == 45)
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#expect(draft.days == Weekday.weekdays)
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#expect(!draft.hardMode)
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}
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@Test("Draft → rule → draft round-trips every field")
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func roundTrip() {
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var draft = RuleDraft(kind: .schedule)
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draft.name = "Locked In"
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draft.days = Weekday.everyDay
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draft.startMinutes = 22 * 60
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draft.endMinutes = 6 * 60
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draft.hardMode = true
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draft.selectionMode = .allowOnly
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draft.selectionCount = 3
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let rule = draft.makeRule()
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#expect(RuleDraft(rule: rule) == draft)
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}
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@Test("Applying a draft updates an existing rule")
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func applyToExisting() {
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let rule = BlockingRule(name: "Old Name")
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var draft = RuleDraft(rule: rule)
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draft.name = "New Name"
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draft.hardMode = true
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draft.apply(to: rule)
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#expect(rule.name == "New Name")
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#expect(rule.hardMode)
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}
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@Test("Preset drafts copy the preset's schedule")
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func presetDraft() throws {
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let preset = try #require(
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RulePresetSection.all
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.flatMap(\.presets)
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.first { $0.id == "deep-sleep" }
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)
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let draft = RuleDraft(preset: preset)
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#expect(draft.name == "Deep Sleep")
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#expect(draft.startMinutes == 22 * 60)
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#expect(draft.endMinutes == 6 * 60)
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#expect(draft.kind == .schedule)
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}
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}
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@MainActor
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@Suite("Weekday summaries")
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struct WeekdayTests {
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@Test("Named sets")
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func namedSets() {
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#expect(Weekday.weekdays.summary == "Weekdays")
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#expect(Weekday.weekends.summary == "Weekends")
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#expect(Weekday.everyDay.summary == "Every day")
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#expect(Set<Weekday>().summary == "Never")
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}
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@Test("Custom sets list days in display order")
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func customSets() {
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let days: Set<Weekday> = [.friday, .monday, .wednesday]
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#expect(days.summary == "Mon, Wed, Fri")
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}
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@Test("Picker display order starts on Sunday")
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func displayOrder() {
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#expect(Weekday.displayOrder.first == .sunday)
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#expect(Weekday.displayOrder.count == 7)
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#expect(Weekday.displayOrder.map(\.shortLabel) == ["S", "M", "T", "W", "T", "F", "S"])
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}
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}
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